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This mailing list is for discussions around that OpenGL shading language for Graphic processor (GPU) accelerated video filters. You can subscribe to this mailing list by visiting :
The GLSLang library
http://code.google.com/p/glslang-library/
See also
Tools to use shaders
PureData and Gem + PdMtlAbstractions (the [gems.glsl.shader] abstraction)
- uses the objects [glsl_program], [glsl_vertex] and [glsl_fragment]
Max/MSP and Jitter : (proprietary software) http://www.cycling74.com/documentation/jit.gl.slab
Python and SDL : http://www.pygame.org/
Fluxus : A rapid prototyping, livecoding and playing/learning environment for 3D graphics and games. Extends PLT Scheme